Who Am I?

Hi I'm Lexi Reynolds I am graduating from the University of Michigan with a BS in Computer Science and a BS in Cognitive Science focused on Computation and Cognition.

I am passionate, driven, and detail oriented.

Game Development

Software

Web Development

UI/UX Design

Turbo Takeout : A Nitro Neon Studios Production

Drive, dash, deliver! In this exciting casual party game, two drivers battle to deliver food orders within the time limit. They'll stop at nothing to out-deliver their opponent, even stealing each other's orders! Customize your character's appearance with hats and trails, and choose abilities to gain the upper hand.

Trailer

View on Youtube

The Turbo Takeout Team:

Team Picture

Karl Yan, Kipras Januska, Ella Fox, Adam Gunn, Lexi Reynolds

What I Worked On:

I developed the following systems:

  • Spawning orders
  • Assigning delivery points
  • Collecting orders
  • Delivering orders
  • Rewarding points

I made a plethora of visual effects for our game:

  • Fireworks played on order delivery
  • Building outline to indicate delivery point
  • Smoke particle system played on spin out
  • Sparks particle system played on dash collision
  • All player trails - I created a wrapper class to allow for players to have a trail renderer, particle system, or VFX system as a trail played on dash
  • Rain on Midnight Munchies Level
  • Feathers played when a duckling is ran over
  • Coin and dollars spilled when player is fined
  • Ghost material for pedestrians and ducklings that have been ran over
  • Golden order sparkles
  • Screen shake on dash collisions
  • Transparent glowing materials for delivery point buildings that are faded when a player drives behind them
  • Outline of level currently highlighted in level select
  • Sunlight and shadows
  • Many more effects and shader graphs to make our game visually appealing

I developed our rating system to track player statistics in each round and assign a rating to each player reminiscent of those on food delivery apps. This rating system was then used to reward players with bonus points.

I also was a significant contributer on the following:

  • Main menu
  • Level select screen
  • Dynamic ready up scene using an object pool
  • Oil slick ability
  • Pedestrians, ducks, cars
  • Player spinning out
  • Audio system
  • Pause Menu
  • Haptics

To enhance our game's promotion, I produced a trailer for our team and organized auditions to select a talented freelance voice actor to narrate it.

Feel free to view the trailer above!

I contributed to the theming and artistic direction of our game and designed stickers and assisted in artwork and poster design for our marketing and branding.

We support two players with two gamepads.

Play Our Game Online
Download Final Version for Mac
Download Final Version for Windows

Inkwell

Inkwell Game Cover Inkwell Game Play

There is much to be revealed with a simple splash of ink upon a white background. Help Inkwell navigate his grayscale world, where he is armed with a simple pot of ink.

Download Final Version for Mac Download Final Version for Windows GoldSpike (beta) Version for Mac GoldSpike (beta)Version for Windows Play Inkwell Online

Custom 1986 Zelda Remake by Lexi Reynolds and Abby Peng

Zelda Game

The dungeons Link must conquer are dark and filled with intrigue. Blessed with the meager gift of light, Link must navigate his way through the darkness. If he is not careful to keep his torch fueled, the darkness and the Watchers within are sure to strike.

Link's torch is crucial to being able to explore the dungeons. He must keep it lit by refueling at fire pits around the dungeons. He can burn down barricades to give him access to new areas, but may also release enemies kept at bay. The light also makes it impossible for Link to see the eyes of the Watchers.

For our custom mechanic, I worked on the torch object producing light and blacking out unlit areas using a sprite mask, the particle system fire, Watcher enemies, and objects being able to be lit on fire.

Download for Mac Download for Windows

My Skills

I have expertise in a of variety programming languages and have worked on both backend and frontend projects.

C++

Python

Javascript

C#

Java

HTML & CSS

React

AWS

Unity

SQL

Work Experience

Software Developer Engineering Intern, Amazon May 2023 - August 2023

  • Conducted a solo full stack development of internal facing web application that was compliant with Amazon’s security standards.
  • Authored 20,000 lines of code over three months.
  • Demonstrated proficiency with AWS CDK and AWS SDK to interact with AWS services such as Lambda, DynamoDB, CloudFront, Coral Lambda Endpoint, and S3 as well as JavaScript, React, Java, and Smithy.

Software Developer Engineering Intern, Virra Marketing June 2022 - October 2022

  • Developed software solutions to marketing problems for independent musicians in Python.
  • Scraped playlist, song, and artist information from Spotify and Chartmetric APIs along with the company’s Cloud Firestore database to conduct machine learning predictions.
  • Authored ~10,000 lines of code into production.
  • Successfully headed an individual project and research to construct the framework for a marketing pathway/advertisement package recommender.

Education

Awarded University Honors 2020 - 2024

See relevant coursework below:

  • Intro to Game Development
  • Intro to Computer Security
  • User Interface Design
  • Intro to Artificial Intelligence
  • Web Systems
  • Intro to Computer Organization
  • Data Structures and Algorithms
  • Foundations of Computer Science
  • Programming and Data Structures
  • Minds and Machines
  • Discrete Mathematics

Computation and Cognition Track

Awarded University Honors 2020 - 2024

See relevant coursework below:

  • Cognitive Development
  • Concepts of Evil in Contemporary Culture
  • Abnormal Psychology
  • Intro to Artificial Intelligence
  • Minds and Machines
  • Talking Minds
  • Language and Human Mind
  • Foundations of Computer Science
  • Data Structures and Algorithms
  • Intro to Psychology

I spent a semester abroad in Copenhagen, Denmark! There, my core coursework was in Game Development where I participated in game jams, created a 2D platformer, and a 3d relaxing puzzle game. I also traveled to Berlin and Hamburg, where I met with game developers at several companies ranging in size to learn more about the industry.

Get In Touch!

alexisareyn@gmail.com