Who Am I?

Hi I'm Lexi Reynolds I am graduating from the University of Michigan with a BS in Computer Science and a BS in Cognitive Science focused on Computation and Cognition.

I am passionate, driven, and detail oriented.

Game Development

Software

Web Development

UI/UX Design

Game Development

Turbo Takeout : A Nitro Neon Studios Production

Drive, dash, deliver! In this exciting casual party game, two drivers battle to deliver food orders within the time limit. They'll stop at nothing to out-deliver their opponent, even stealing each other's orders! Customize your character's appearance with hats and trails, and choose abilities to gain the upper hand.

Trailer

View on Youtube

The Turbo Takeout Team:

Team Picture

Karl Yan, Kipras Januska, Ella Fox, Adam Gunn, Lexi Reynolds

What I Worked On:

I developed the following systems:

  • Spawning orders
  • Assigning delivery points
  • Collecting orders
  • Delivering orders
  • Rewarding points

I made a plethora of visual effects for our game:

  • Fireworks played on order delivery
  • Building outline to indicate delivery point
  • Smoke particle system played on spin out
  • Sparks particle system played on dash collision
  • All player trails - I created a wrapper class to allow for players to have a trail renderer, particle system, or VFX system as a trail played on dash
  • Rain on Midnight Munchies Level
  • Feathers played when a duckling is ran over
  • Coin and dollars spilled when player is fined
  • Ghost material for pedestrians and ducklings that have been ran over
  • Golden order sparkles
  • Screen shake on dash collisions
  • Transparent glowing materials for delivery point buildings that are faded when a player drives behind them
  • Outline of level currently highlighted in level select
  • Sunlight and shadows
  • Many more effects and shader graphs to make our game visually appealing

I developed our rating system to track player statistics in each round and assign a rating to each player reminiscent of those on food delivery apps. This rating system was then used to reward players with bonus points.

I also was a significant contributer on the following:

  • Main menu
  • Level select screen
  • Dynamic ready up scene using an object pool
  • Oil slick ability
  • Pedestrians, ducks, cars
  • Player spinning out
  • Audio system
  • Pause Menu
  • Haptics

To enhance our game's promotion, I produced a trailer for our team and organized auditions to select a talented freelance voice actor to narrate it.

Feel free to view the trailer above!

I contributed to the theming and artistic direction of our game and designed stickers and assisted in artwork and poster design for our marketing and branding.

We support two players with two gamepads.

Releases:


Inkwell

Inkwell Game Cover Inkwell Game Play

There is much to be revealed with a simple splash of ink upon a white background. Help Inkwell navigate his grayscale world, where he is armed with a simple pot of ink.

Releases:

Beta Releases:


Custom 1986 Zelda Remake

By: Lexi Reynolds and Abby Peng

Zelda Game

The dungeons Link must conquer are dark and filled with intrigue. Blessed with the meager gift of light, Link must navigate his way through the darkness. If he is not careful to keep his torch fueled, the darkness and the Watchers within are sure to strike.

Link's torch is crucial to being able to explore the dungeons. He must keep it lit by refueling at fire pits around the dungeons. He can burn down barricades to give him access to new areas, but may also release enemies kept at bay. The light also makes it impossible for Link to see the eyes of the Watchers.

For our custom mechanic, I worked on the torch object producing light and blacking out unlit areas using a sprite mask, the particle system fire, Watcher enemies, and objects being able to be lit on fire.

Releases:

UI/UX Design

Productivity Pals

Game-ified Study Planning For Students at the University of Michigan

I worked with a team of three other students to design an app to help UMich students stay on top of their studies. Our campus is known for the large, cute squirrels that call our Diag home. We used these beloved squirrels to create an app where students are rewarded for studying with clothes for their squirrels as well as real-world coupons.

Design Proces:

We relied on an iterative design process focused on user-reasearch to best design our app. Our process consisted of the following:

Key Breakpoints and User Needs for Students

Punctuality Issues:

  • Problems: Students struggle with being late due to unreliable transportation and poor time management.
  • Factors: Unreliable bus services, parking challenges, and poor personal scheduling.
  • Need: A simple app to assist with time management and transportation planning, providing real-time updates and reminders.

Lack of Focus and Organization:

  • Problems: Students feel overwhelmed by lengthy to-do lists, affecting their focus and productivity.
  • Factors: Difficulty prioritizing tasks, feeling disorganized, and struggling with long-term deadlines.
  • Need: Motivational support to help students stay on track and reminded of their goals, improving their productivity and focus.

Our team identified a significant need from speed dating sessions with users: students often feel overwhelmed by their to-do lists, leading to a loss of direction and focus. We validated this need by presenting storyboards, gathering feedback, and avoiding leading questions to ensure authentic responses. This issue stood out as the most pressing among various user needs.

Interviewees responded positively to gamified solutions. They liked the idea of a University of Michigan-themed app where users care for a "Diag Squirrel" by managing tasks and earning rewards. Based on this feedback, we decided to create a gamified study planning app that makes task management enjoyable and engaging.

Our team developed a mobile application prototype using Figma and conducted think-aloud user interviews with University of Michigan undergraduates to evaluate its usability. These sessions provided valuable insights into the user experience, highlighting both strengths and areas for improvement. Key issues identified included small button sizes, unclear navigation icons, and difficulties in collecting rewards. Users also faced challenges with the placement of the store and closet icons and equipping items at the bottom of the closet page.

The app’s minimalist design and intuitive interface were well-received, making navigation easy and features accessible. To enhance usability, we planned to increase button sizes, add pop-up rewards, include text descriptions for navigation icons, extend scrolling capabilities, and reorganize the navigation bar. These refinements aimed to improve the overall user experience and ensure our app meets user needs effectively.

Based on feedback from user testing, we proceeded with the following enhancements.

  • Increased Button Sizes: Easier tapping for better accessibility.
  • Redesigned Icons: The coupon store icon was updated to an acorn with a dollar sign for intuitive understanding.
  • Progress Bar: Added in the task overview section for a clear visual representation of task status.
  • Gamification: Users can now feed their virtual squirrel with acorns to level up and unlock new outfits, adding a progression layer.
  • Streamlined Navigation: Separated coupon inventory and wardrobe for easier access. Clicking the squirrel icon now opens the wardrobe, while the coupon inventory is prominently placed on the navigation bar.

Our app addresses the need for motivational support, keeping students motivated, goal-oriented, and on track. The gamified elements and real-life rewards effectively encourage task completion. However, the app currently lacks accountability measures, allowing users to claim rewards without task verification. To enhance effectiveness, future iterations could include stricter verification, like photo evidence of completed tasks, to ensure accountability and improve overall utility.

Final Figma Prototpye

We created this high fidelity prototype to demonstrate the task flows we desired for our applicaiton design.

  • Navigate to the calendar, create a new task, mark this task as complete, and then collect the acorns for completing the task.
  • Use the acorns to feed your squirrel and level it up. After leveling up your squirrel unlock the superhero outfit and put it on your squirrel. Then use your remaining acorns to purchase a Panera coupon from the store and redeem this coupon in your coupon inventory.

My Skills

I have expertise in a of variety programming languages and have worked on both backend and frontend projects.

C++

Python

Javascript

C#

Java

HTML & CSS

React

AWS

Unity

SQL

Work Experience

Software Developer Engineering Intern, Amazon May 2023 - August 2023

  • Conducted a solo full stack development of internal facing web application that was compliant with Amazon’s security standards.
  • Authored 20,000 lines of code over three months.
  • Demonstrated proficiency with AWS CDK and AWS SDK to interact with AWS services such as Lambda, DynamoDB, CloudFront, Coral Lambda Endpoint, and S3 as well as JavaScript, React, Java, and Smithy.

Software Developer Engineering Intern, Virra Marketing June 2022 - October 2022

  • Developed software solutions to marketing problems for independent musicians in Python.
  • Scraped playlist, song, and artist information from Spotify and Chartmetric APIs along with the company’s Cloud Firestore database to conduct machine learning predictions.
  • Authored ~10,000 lines of code into production.
  • Successfully headed an individual project and research to construct the framework for a marketing pathway/advertisement package recommender.

Education

Awarded University Honors 2020 - 2024

See relevant coursework below:

  • Intro to Game Development
  • Intro to Computer Security
  • User Interface Design
  • Intro to Artificial Intelligence
  • Web Systems
  • Intro to Computer Organization
  • Data Structures and Algorithms
  • Foundations of Computer Science
  • Programming and Data Structures
  • Minds and Machines
  • Discrete Mathematics

Computation and Cognition Track

Awarded University Honors 2020 - 2024

See relevant coursework below:

  • Cognitive Development
  • Concepts of Evil in Contemporary Culture
  • Abnormal Psychology
  • Intro to Artificial Intelligence
  • Minds and Machines
  • Talking Minds
  • Language and Human Mind
  • Foundations of Computer Science
  • Data Structures and Algorithms
  • Intro to Psychology

I spent a semester abroad in Copenhagen, Denmark! There, my core coursework was in Game Development where I participated in game jams, created a 2D platformer, and a 3d relaxing puzzle game. I also traveled to Berlin and Hamburg, where I met with game developers at several companies ranging in size to learn more about the industry.

Get In Touch!

alexisareyn@gmail.com